![]() ![]() ![]() They will just have to use the "Mod=Civcraft SC" tag in the map file to ensure that it is playable in Civcraft). This DOESN'T mean that player-made maps will be unsupported. You'll notice that the "Play Game" function has been disabled on the main screen, so only the scenarios will be allowed. Made mod only allow for non-public maps (This means that only scenarios will be allowed to be played. Buildings start with small HP and HP slowly builds as it's building. Added functionality for morphing units to cancel back to their original form. Morphs now retain percent of HP from unit morphed from. The SCV can leave the building and keep it "stalled" until it or another scv comes and continues the build using the "Continue Construction" mission. Terran building only builds with SCV constructing on the plot. Zerg buildings destroy drone on build and spawn drone on cancel. Cancelling the only building in a city destroys the city. Made building cancellation refund a percentage refund rather than full refund (75%). (Originated in v0.06)įixed bug where errors will appear on someone's screen if they have no selected unit and another player in MP pops up the unit chooser.įixed bug where unit attacking with turn-attack mode would attack with all attack points left, even if they didn't have enough movement points.įixed bug where some units will attack even though they have no attack points, but because they are in a group with a unit that does. and/or other countries.Ĭiv-Craft is not affiliated with Blizzard Entertainment in any way, This project is a non-profit, fan-made project.įixed known bug: A unit held-up due to population doesn't start training until the turn after the population is available. StarCraft, Brood War, Reign of Chaos, The Frozen Throne and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. Magma-For his Big support and Ideas and input Lord of the doom's world - For Helping us With Starcraft IconsĬommodore-for provinding us with his CivIII mod on WarCraft as reference. Killst4r-for donating 50% of the Starcraft Graphics Killamike718 (3D creation of Units & Buildings) we need as many people as possible to make an elite MOD team to bring these hopefully fututre 2 MODS (starcraft and Warcraft) to life. I have a major plan for the tech tree and the graphics(when the SDK comes out or like Neomega did with his MOD "Pentagenesis: The Future Is Immortal", great job man, keep it up.). I remember when i used to play starcraft and warcraft all the time(and still do), and it hit me when civ IV came out that there had to be some Starcraft/Warcraft flavor with a bit of a mix with Civilization IV. Welcome all who come on this thread, this has been posted as for anyone experienced in any sort of modding (XML, any programming language, 3d/2d artists for game art, etc.)to come together and volunteer for making one of the two greatest games MOD's for Civilization IV. ![]()
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